Welcome to Jaddell's Graphics

Room 45 (Animation Optional)

To view decorated animated room click   here.

You will need to download my zip file here.
You will need MuRa's Meister Filters, Perspective Tiling click here.    
You will need MuRa's Meister Filters, Cloud click here.     
  Translation  
Choice of Glass covering all water and/or Wooden walkway covering water. 
Open a new image 900 x 450, transparent. (We will resize this later)
Open and minimize supplied images ready for use. 

Remember to Save after each step.
1.  Floor: 
a)  Styles, background, patterns, edit, choose marble sample, scale 100, angle 0.
Add new layer, flood fill with marble. 
b)  Deformation tool, hold down ctrl key, move top left node to 150 on your top
ruler, release ctrl key.   Use middle top node and move down to 280 on your 
left ruler. Use middle side nodes to stretch out the sides of the marble.  
Release nodes by clicking on mover tool.
c)  Edit, copy, paste as new selection, place the top of this section on the
180 mark on your left ruler.   Deselect.  Name and save your work.
2.  Ceiling: 
Add new layer, selections, load from disk, flood fill, #F6ECE2. Deselect.
3.  Back Wall: 
Add new layer, selections, load from disk, flood fill, #FCE4C2. Deselect.
4.  Molding:
a)  Styles, background, change marble to PSP Stained Wood, scale 100, angle 0. 
b)  Add new layer, selections, load from disk, flood fill, wood.
c)  Colors, adjust, brightness/contrast, -20, 0.
d)  Effects, inner bevel, round, width 10, smoothness 100, depth 5, ambience 0,
shininess 10, color white, angle 0, intensity 50, elevation 30.  Deselect.  Save.
5.  Door:
a)  Add new layer, selections, load from disk,  change angle to 90, flood fill wood.
b)  Colors, adjust, brightness/contrast, -20, 0.
c)  Effects, inner bevel, same settings.  Deselect.  Save. 
6.  Windows: 
a)  Add new layer, selections, load from disk, flood fill, wood.
b)  Colors, adjust, brightness/contrast, -20, 0.
c)  Effects, inner bevel, same settings.  Deselect.  Save. 
7.  Water: 
a)  Add new layer, selections, load from disk, effects, filters, MuRa's Meister
Cloud filter, presets, water 1. OK.
b)  Colors, adjust, brightness/contrast, 20, 0.
c)  Effects, blur, motion blur, angle 90, intensity 18.  Deselect.  Save. 
8.  Tiles: 
a)  Styles, background, pattern, choose tile sample, scale 100, angle 0.
b)  Add new layer, flood fill screen with tiles sample.
c)  Effects, filters, MuRa's Meister Perspective Tiling, settings: 
72, 0, 0, 58, 0, 0, 100, 255, crop BG color box unchecked. OK. Deselect.
d)  Same layer, selections, load from disk, Tiles 2, selections, invert, press delete
on your keyboard.  Deselect.
e)  Same layer, selections, load from disk, Tiles 3, hit delete key on your keyboard.   
f)  Effects, 3D, drop shadow, Vertical 2, Horizontal 2, opacity 50, blur 5.5, 
color black.  Repeat drop shadow changing V/H  -2.  Deselect. 
9.  Water Cascading: 
a)   Styles, background, change from tile to cascading water image, scale 100,
angle 0.  Add new layer, selections, load from disk, flood fill.
b)  Effects, 3D, drop shadow, Vertical 2, Horizontal 2, opacity 50, blur 5.5, 
color black. Repeat drop shadow changing V/H  -2.  Deselect.
10.  Foam: 
Open image supplied, edit, copy, close small image, edit, paste as new layer, move
to the base of the cascading water.  Save. 
11.  Fish: (Optional)
Add new layer and leave it blank ready to add your fish.  
12.   Glass over Water: 
a)  Foreground white, background #C0C0C0, change b/g styles from pattern to
gradient, edit, choose #1 Foreground-Background, linear, angle 315, repeats 0.
b)  Add new layer, selections, load from disk, flood fill with gradient, layer
palette, lower layer opacity to 20.  Deselect.  Save.
AND / OR

12a.	Walkway over Water: (Optional)
a)  Add new layer, selections, load from disk, Walkway1.  Styles, background, 
patterns, choose PSP Stained Wood, scale 100, angle 0 and flood fill the selection. 
b)  Colors, adjust, brightness/contrast, -20, 0.  Deselect.
Same layer, load from disk, Walkway2, flood fill, #6A3604.  Deselect.
13.  Stone Ledge: 
a)  Styles, background, change gradient to pattern, choose stone image supplied, 
scale 50, angle 0.
b)  Add new layer, selections, load from disk, flood fill, with stone.
c)  Colors, adjust, brightness/contrast, -20, 0.  Deselect.  Save.
14.  Stone Columns Back:
a)  Add new layer, selections, load from disk, flood fill, with stone, leave selected.
b)  Add new layer. Styles background, gradient, choose Mah_Trans-Fade, linear 
gradient, angle, 90, repeats 1, invert box checked. Flood fill the selection. 
Deselect.
c)  Layers palette, lower layer opacity to 70, change layer blend mode from
normal to multiply.  Merge these two layers.
d)  Edit, copy, paste as new selection, image, mirror, and move to other side of
cascading water.  Deselect.  Save. 
15.  Beams - Left: 
a)  Styles, background, choose PSP Stained Wood, scale 50, angle 10.
b)  Add new layer, selections load from disk, flood fill, wood. Colors, adjust,
Brightness/Contrast  -20, 0. Leave selected.
c)  Selections, float, effects, drop shadow, V/H 2, opacity 50, Blur 5.5.
d)  Edit, copy, paste as new selection, image, mirror, place on right side
 of ledge.   Deselect.  Save.
16.  Stone Columns Front: 
a)  Add new layer, selections, load from disk, flood fill, with stone, leave selected.
b)  Add new layer.  Styles background, gradient, choose Mah_Trans-Fade linear 
gradient, angle, 90, repeats 1, invert box checked.  Flood fill the selection.
Deselect.
c)  Layers palette, lower layer opacity to 70, change layer blend mode from
normal to multiply.  Merge these two layers.  Deselect.
d)  Edit, copy, paste as new selection, image, mirror, and move to the other side
of the water.  Deselect.  Save. 

Finished. Great work. Now your ready to decorate your room then add animation.

NOTE: You will need to resize your decorated room BEFORE you start the animation, to 70% or the file size will become to large, to post on group sites. To resize: Image, Resize, Percent 75, Resize all Layers box CHECKED. Effects, Sharpen, Sharpen each layer. Save.

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  All Text and Graphics by Jaddell's Graphics Copyright © 2 January, 2004. All rights reserved.
No parts of these graphics or text may be copied or reproduced unless permission has been granted by the author.